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<<set $header = 0>>\
<div style="text-align: center;">\
<p class="double">\
<br>CRYPT SHYFTER
SHATTERSHARD<br>
by kung fu space barbarian<br>
</p>\
[[Start|CharCreater]]
</div>\
<<set $hp = 50>>\
<<set $maxHP = 50>>\
<<set $atk = 1>>\
<<set $sword = 0>>\
<<set $gold = 10>>\
<<set $pizza = 0>>\
<<set $beer = 0>>\
<<set $inventory= []>>\
<<set $quests= []>>\
<<set $quests.push("No quests yet")>>\
<<set $weap = "None">>\
<<set $armor = "Peasant Rags">>\
<<set $shield = "None">>\
<<set $helmet = "None">>\
<<set $atkpwr = $atk + $sword>>\
<<set $woodenstake = 0>>\
<<set $sd = 0>>\
<<set $arm = 0>>\
<<set $helm = 0>>\
<<set $basedef = 1>>\
<<set $def = $basedef + $arm + $helm + $sd>>\
<<set $level = 1>>\
<<set $xp = 0>>\
<<set $longstick = 0>>\
<<set $lvldmg = 1>>\
<<set $levelcap = 25>>\
<<set $cyclops = 1>>\
<<set $monsters = 0>>\
<<set $mp = 1>>\
<<set $maxmp = 1>>\
<<set $potion = 0>>\
<<set $stats = 5>>\
<<set $abilitypoints = 0>>\
<<set $magidoo = 0>>\
<<set $comp = 0>>\
<<set $sword = 0>>\
<<set $goblins = 0>>\
<<set $gobear = 0>>\
<<set $crypts = 0>>\
<<set $vision = 0>>\
<<set $gobwin = 0>>\
<<set $cryptwin = 0>>\
<<set $blacksmith = 0>>\
<<set $ms = 0>>\
<<set $gobquest = 0>>\
<<set $header = 1>>\Are you a dude or a chick?<br>
[[Dude]]
[[Chick]]
<<set $check = 0>>\
<<set $powerslash = 0>>\
<<set $heal = 0>>\
<<set $multismash = 0>>\
<<set $megaheal = 0>>\
<<set $fireball = 0>>\
<<set $fullheal = 0>>\
<<set $frostfire = 0>>\HP: $hp/$maxHP
<<display 'hpbar'>>
MP: $mp/$maxmp
<<display 'mpbar'>>
Level: $level<br>
ATTACK: $atkpwr
DEFENSE: $def<br>
Gold: $gold
Pizza: $pizza
Beer: $beer<br><<run UI.restart()>>\
[[Restart|restart][state.restart()]]You live in Moonbright. That stinks. Why? Because nothing exciting ever happens in Moonbright.<br>
[[Continue|mon]]No, really- Moonbright is seriously LAME. You've had the misfortune of growing up in the most boring village in all of Azmar. Now, if you were like all the other peasants and farmers, that'd be a blessing. But you're not like them. Not even a little bit.<br>
[[Continue|notlike]]You dream of far off lands and grand quests. You want a life that is filled with romance and adventure! But, guess what? Your life doesn't have any of that cool stuff because you're just a wimpy little peasant living in Moonbright. And did I mention that Moonbright is super lame? Yeah, I think I did. I just wanted to remind you that your life STINKS.<br>
[[Continue|thebar]]But hey, look on the bright side- today is pay day! As a farmer, you get paid 10 gold pieces a week. It's not much, but it's enough to buy yourself a few slices of pizza.<br>
[[Continue|realsthk]]<<if visited("thetav")>>\
You return to the tavern.<br>
[[Continue|mainbar]]
<<else>>\
The tavern is little more than a small wooden shack. A few farmers and stonecutters are clustered around a wobbly table near the hearth, drinking ale and swapping stories. Otherwise, the tavern is quiet. That’s not surprising, though. This is Moonbright, after all. It’s the most boring place in all of Azmar, remember?<br>
[[Continue|thetav]]
<</if>>\<<if $ms == 2>>\
Nothing to do here.<br>
[[Back|mainstreet]]
<<elseif $ms == 4>>\
You head over to the magic shop.<br>
[[Continue|theadventurebegins]]
<<else>>\
You make your way over to the magic shop. The old sign above the door is nearly unreadable. Two bottles of faded blue potion have been painted under peeling letters: MAGICKE SHOPPE. What kind of pretentious ding-dong writes "Magic Shop" like that, anyway?<br>
[[Continue|magicshot2]]
<<set $ms = 2>>\
<</if>>\<<if $blacksmith == 1>>\
Jotty is busy cleaning. Better leave her alone for now.<br>
[[Back|mainstreet]]
<<elseif $blacksmith == 2>>\
You return to the blacksmith's shop.<br>
[[Continue|checkwinstatus]]
<<elseif $blacksmith == 3>>\
You enter the blacksmith's shop.<br>
[[Continue|insideblacksmithbuy]]
<<elseif $blacksmith == 4>>\
The blacksmith's shop is closed.<br>
[[Back|mainstreet]]
<<else>>\
You walk to the blacksmith's shop. Most days you can see smoke from the forge hanging in the air and hear the clang of metal echoing through the streets, but today the shop is oddly silent.<br>
[[Continue|blacksmythe]]
<</if>>\<<if visited("chapchap")>>\
Haven't you had enough visions for one day?<br>
[[Back|mainstreet]]
<<else>>\
You walk to the chapel. Of all the places in Moonbright, the chapel is the most frequently visited. Therefore, it is no surprise to find the seats inside filled with worshippers when you enter.<br>
[[Continue|chapchap]]
<</if>>\<<set $location = "Moonbright">>\
<<display "topmenu">>\
What do you want to do?<br>
[[Visit the tavern]]
[[Go to the magic shop]]
[[Head to the blacksmith]]
[[Stop by the chapel]]
[[Leave town]]The magic shop has been closed and boarded up for as long as you can remember. According to some of the old timers, the shop was abandoned after an evil witch turned half the children in the village into scarecrows.<br>
[[Continue|farmersfear]]The farmers began to fear magic of all sorts, and so the shop has remained shuttered ever since. Now it’s nothing more than a spooky hut standing at the edge of the village. No point standing around here.<br>
[[Continue|mainstreet]]<<set $location = "Moonbright Tavern">>\
<<display "topmenu">>\
What do you want to do?<br>
[[Talk to the locals]]
[[Talk to the bartender]]
[[Leave|mainstreet]]<<set $location = "Moonbright Tavern">>\
<<display "topmenu">>\
You are standing in the tavern. What do you want to do?<br>
[[Talk to the locals]]
[[Talk to the bartender]]
[[Leave|mainstreet]]<<if $gobquest == 2>>\
The stonecutter and the farmer are falling asleep in their chairs.<br>
[[Continue|finding]]
<<else>>\
<<if visited("gossup")>>\
The drunks are busy playing cards. Better leave them alone for now.<br>
[[Continue|mainbar]]
<<else>>\
Farmer:
...miserable crop again this year. I tell ya, I can't stand living in Moonbright! If it's not a plague, it's a drought. If it's not a drought, it's a new wave of taxes. I just don't know how much more I can take!<br>
[[Continue|gossup]]
<</if>>\
<</if>>\<<if visited("mrhavik")>>\
Havik:
Good to see you again. What can I do for you?<br>
[[Buy food]]
[[Rent a room (8 gold)]]
[[Ask for stories]]
<<if $vision gte 1>>\
[[Ask about Shattershard|What is Shattershard?]]
<</if>>\
[[Go back|mainbar]]
<<else>>\
The bartender is an old man named Havik. He’s quick with a joke and he’s always got a story to tell.<br>
[[Continue|mrhavik]]
<</if>>\Havik:
What’ll it be today?<br>
[[Beer (2 gold)]]
[[Pizza (5 gold)]]
[[That’s all for now.|havik2]]Which story do you want to hear?<br>
[[The tale of the Archons]]
[[The legend of the Fallen]]
[[The story of Red Vengeance]]
[[That’s all for now.|havik2]]<<if $gold gte 5>>\
<<set $gold -= 5>>\
<<set $pizza += 1>>\
You bought a slice of pizza.<br>
[[Continue|havik2]]
<<else>>\
You don't have enough gold!<br>
[[Continue|havik2]]
<</if>>\<<if $gold gte 2>>\
<<set $gold -= 2>>\
<<set $beer += 1>>\
You bought a bottle of healing beer.<br>
[[Continue|havik2]]
<<else>>\
You don't have enough gold!<br>
[[Continue|havik2]]
<</if>>\Havik:
Anything else today?<br>
[[Buy food]]
[[Rent a room (8 gold)]]
[[Ask for stories]]
<<if $vision gte 1>>\
[[Ask about Shattershard|What is Shattershard?]]
<</if>>\
[[Goodbye|mainbar]]Havik:
One of my favorites! As you know, Azmar was once ruled by gods and spirits. They clashed with the Shyfters and fought to keep evil at bay. After the Spirit Wolves defeated Lord Hawk for the second time, they left this world, but not before bestowing their divine blessings upon a group of righteous knights.<br>
[[Continue|righteons]]Havik:
That's not a happy tale. The Fallen were a fearsome group of villains led by Venerak the Brown. Venerak was an Archon once upon a time, but he fell from grace after making a grab for power.<br>
[[Continue|venerak]]Havik:
That is a dark tale. Red Vengeance is a Shyfter from beyond time. According to legend, Iron Wolf banished Red Vengeance into the Void, where he remains trapped to this day. As you know, Shyfters have the ability to reform after a thousand years if they're killed by non-magical means. However, a Shyfter trapped in the Void is not dead, and so they cannot reform- but they cannot escape on their own, either.<br>
[[Continue|pact]]<<if visited("nearlydrops")>>\
Havik:
Just meet me outside the magic shop when you're ready.<br>
[[Continue|havik2]]
<<else>>\
Havik nearly drops the mug he’s polishing.<br>
[[Continue|nearlydrops]]
<</if>>\Havik:
Where the devil did you hear that word?<br>
[[Continue|everythnig]]
<<set $quests.delete("Speak to the bartender")>>\<<if $sword gte 1>>\
<<set $location = "Outskirts of Moonbright">>\
<<display "topmenu">>\
You wander past the village gates and make your way onto the main road. Where do you want to go?<br>
<<if $crypts gte 1>>\
[[The crypts]]
<</if>>\
<<if $goblins gte 1>>\
[[The Silver Woods]]
<</if>>\
[[Return to Moonbright|mainstreet]]
<<else>>\
Moonbright may be boring, but it's dangerous out in the wide world! You'd better find a weapon before venturing out on your own.<br>
[[Back|mainstreet]]
<</if>>\Most people born in Moonbright never leave the village, but Havik wasn’t born here. He comes from across the sea, and as far as you can tell he’s the smartest man in the world.<br>
[[Buy food]]
[[Rent a room (8 gold)]]
[[Ask for stories]]
<<if $vision gte 1>>\
[[Ask about Shattershard|What is Shattershard?]]
<</if>>\
[[Go back|mainbar]]Havik:
These knights were blessed with the gift of magic. As mortals, their skills were unmatched. The knights swore to uphold the virtues of the Spirit Wolves and protect Azmar from evil in their absence. These divine warriors came to be known as Archons.<br>
[[Are there still Archons in Azmar?]]
[[Did the Archons ever battle Shyfters?]]
[[I want to hear another story.|Ask for stories]]
[[That's enough stories for now.|havik2]]Havik:
The Archons haven't been needed since the Spirit Wolves left. I don't think anyone has seen an Archon in over a thousand years. I suppose it's possible they still exist, though if they do they've been keeping a low profile for quite a long time.<br>
[[Did the Archons ever battle Shyfters?]]
[[I want to hear another story.|Ask for stories]]
[[That's enough stories for now.|havik2]]Havik:
Never. Lord Hawk was the last Shyfter to attack Azmar, and so the Archons were never needed. I suppose that's a good thing!<br>
[[Are there still Archons in Azmar?]]
[[I want to hear another story.|Ask for stories]]
[[That's enough stories for now.|havik2]]Havik:
Venerak thought the Archons should use their power to dominate the weaker mortals- he believed it was their divine right. However, the Imperius forbade Venerak from using his powers for any such purposes, claiming that they were a force for good; their powers were not meant to be used for personal gain.<br>
[[Continue|schism]]Havik:
Some felt that Venerak's feelings were justified, while others followed the Imperius like a king. The conflict led to a schism, with Venerak and his followers leaving the Archons. Those black-hearted scoundrels came to be known as The Fallen.<br>
[[Who is the Imperius?]]
[[What happened to The Fallen?]]
[[I want to hear another story.|Ask for stories]]
[[That's enough stories for now.|havik2]]Havik:
The Imperius was the leader of the Archons. He was the first to be blessed with the power of the Spirit Wolves. The title of Imperius was passed down over the ages to the eldest Archons, who led the knights in times of crisis.<br>
[[What happened to The Fallen?]]
[[I want to hear another story.|Ask for stories]]
[[That's enough stories for now.|havik2]]Havik:
Nobody knows! The tale books don't mention them much. From time to time I hear stories from across the sea, tales of bandits and pirates claiming to be members of The Fallen, but I don't believe it. They most likely died out around the same time as the Archons.<br>
[[Who is the Imperius?]]
[[I want to hear another story.|Ask for stories]]
[[That's enough stories for now.|havik2]]Havik:
The Fallen have always sought greater power, and Venerak swore to do anything to get it. He made it his life's mission to tear open a portal to the Void and summon Red Vengeance.<br>
[[Continue|lifesmiss]]Havik:
Thankfully, the Archons fought him at every step of the way, and he never managed to open a portal. But if The Fallen are still around, then you can be sure they're following in Venerak's footsteps, searching for a way to release Red Vengeance from the Void and gain unlimited power.<br>
[[Why would a Shyfter give them power?]]
[[What kind of magic can kill a Shyfter?]]
[[I want to hear another story.|Ask for stories]]
[[That's enough stories for now.|havik2]]Havik:
He wouldn't! The fools must have thought Shyfters were like genies- release them from their prison and they'll grant you a wish. Shyfters aren't like that, though. Shyfters never share power, not even with each other.<br>
[[Continue|sleij]]Havik:
Venerak likely thought he'd be rewarded for freeing Red Vengeance from his limitless prison, but I have a feeling the Shyfter would have slaughtered him the moment he was free. That's Shyfters for ya- evil to the core.<br>
[[What kind of magic can kill a Shyfter?]]
[[I want to hear another story.|Ask for stories]]
[[That's enough stories for now.|havik2]]Havik:
Ancient magic. There are legends of magic swords with enough power to dispel a Shyfter's essence, but those swords are incredibly rare. I doubt any magic swords like that exist anymore.<br>
[[Why would a Shyfter give them power?]]
[[I want to hear another story.|Ask for stories]]
[[That's enough stories for now.|havik2]]Stonecutter:
It's the curse of Moonbright!<br>
[[Moonbright is cursed?]]
[[That's a bold claim.]]Stonecutter:
You bet it is! Nothing good ever happens in Moonbright. Ever. Last week an old silk merchant told me his cart was robbed by goblins passing through the Silver Woods. This merchant said he'd never had any trouble on the road in over 30 years, but he comes to Moonbright and BAM! Robbed.<br>
[[Continue|hadit]]Stonecutter:
Think what you want! Nothing good ever happens in Moonbright. Ever. Last week an old silk merchant told me his cart was robbed by goblins passing through the Silver Woods. This merchant said he'd never had any trouble on the road in over 30 years, but he comes to Moonbright and BAM! Robbed.<br>
[[Continue|hadit]]Farmer:
Horse turds. There ain't no goblins in the Silver Woods. Something strange is going on to be sure, but there's no need to start spreading rumors about goblins and curses.<br>
[[Continue|letsask]]Stonecutter:
Let's ask our friend here: you ever heard of goblins in the Silver Woods?<br>
[[Yes]]
[[No]]Farmer:
You're drinking the same stale ale as that old dunder-head, ain't ya? I tell ya what, you find me proof of goblins in the Silver Woods and I'll eat my hat!<br>
[[Continue|eathat]]Stonecutter:
Bah! What do you know? I tell ya what- you bring back proof of goblins in the Silver Woods and I'll put 20 gold pieces in your hand. How does that sound?<br>
[[There aren't any goblins in the Silver Woods, but I'll go poke around anyway. Besides, what else am I supposed to do in Moonbright?|questaccept]]
[[I'll bring back your proof lickety-split! Get that pouch of gold ready, Mr. Stonecutter.|questaccept]]Stonecutter:
I'll do ya one better! Bring back proof of goblins in the Silver Woods and I'll put 20 gold pieces in your hand. How does that sound?<br>
[[There aren't any goblins in the Silver Woods, but I'll go poke around anyway. Besides, what else am I supposed to do in Moonbright?|questaccept]]
[[I'll bring back your proof lickety-split! Get that pouch of gold ready, Mr. Stonecutter.|questaccept]]The farmer and the stonecutter roar with laughter. They slide their table over to a group of farmers playing cards and join in the game.<br>
[[Continue|mainbar]]
<<set $goblins += 1>>\
<<set $quests.delete("No quests yet")>>\
<<set $quests.push("Bring back proof of goblins in the Silver Woods")>>\<<set $crypts -= 1>>\
The crypts are only a short distance outside the village, tucked away in a serene valley just over the hill. The ground is springy and covered in wildflowers, but the trees around the tombs are twisted and dead.<br>
[[Continue|tombslk]]The Silver Woods are a tangled labyrinth of enormous trees and humongous fungus. Despite the ominous feel, the woods are known to be relatively safe... as long as you stay on the main road.<br>
[[Continue|maingut]]
<<set $goblins -= 1>>\
<<set $left = 0>>\You enter the greeting area and spot Jotty, the blacksmith's wife sweeping the floor. She spins around at the sound of your footsteps, a look of relief splashed across her face.<br>
[[Continue|thewife]]
<<set $blacksmith += 1>>\Jotty:
Albin! Oh, thank goodness you've returned, I was beginning to- oh, I'm sorry. I thought... I thought you were my husband. You'll have to forgive me, I'm just a little frazzled at the moment. Is there anything I can help you with?<br>
[[What's wrong? You don't look well.]]
[[I was looking for Albin. Where is he?]]Jotty:
It's my husband, Albin... I don't know where he is. He left the house last night and went to the old crypts just outside the village. He does that every now and again: visits the crypts to pray to his ancestors. But he should have returned by now. I'm starting to worry.<br>
[[I'll go look for him.]]
[[He's a tough dude. I'm sure he can take care of himself.]]Jotty:
I'm afraid I don't know. He left the house last night and went to the old crypts just outside the village. He does that every now and again: visits the crypts to pray to his ancestors. But he should have returned by now. I'm starting to worry.<br>
[[I'll go look for him.]]
[[He's a tough dude. I'm sure he can take care of himself.]]Jotty:
You have a kind soul. I don't expect you'll run into any danger along the way- the crypts are just outside of Moonbright, after all- but you know what my husband always says: "You can't be too careful!" So please, take this wooden stick.<br>
[[Continue|ironsword]]Jotty:
I'm sure you're right. Still, it would ease my heart if I could know he was safe. I hate to bother you, but would you mind going down to the crypts to look for him? I would be happy to give you a reward!<br>
[[I'll go look for him.]]
[[What kind of reward?]]Jotty:
The last thing my husband made before he left was this wooden stick shaped like a sword. I don't know why he made it, but I'd like you to take it as thanks. Please come back with news of my husband's whereabouts!<br>
[[Continue|getsword]]Obtained the WOODEN STICK.<br>
[[Continue|irsw]]
<<set $weap = "Wooden Stick">>\
<<set $sword = 2>>\
<<set $atkpwr = $sword + $atk>>\Jotty:
This sword-shaped wooden stick was the last thing my husband made before he left. I don't know why he made it, but I'd like you to take it as thanks. Please come back with news of my husband's whereabouts!<br>
[[Continue|leaving]]You exit the blacksmith's shop and return to the center of town.<br>
[[Continue|mainstreet]]
<<set $crypts += 1>>\
<<set $quests.delete("No quests yet")>>\
<<set $quests.push("Find the blacksmith")>>\Obtained the WOODEN STICK.<br>
[[Continue|leaving]]
<<set $weap = "Wooden Stick">>\
<<set $sword = 2>>\
<<set $atkpwr = $sword + $atk>>\<<if visited("Dude")>>\
You take a seat near the back and start to pray. What are you going to pray for?<br>
[[A less boring life]]
[[A golden pony]]
[[A girlfriend]]
<<else>>\
You take a seat near the back and start to pray. What are you going to pray for?<br>
[[A less boring life]]
[[A golden pony]]
[[A boyfriend]]
<</if>>\You close your eyes and begin thinking about how great it would be if you were a knight, or maybe a pirate! Yeah, that would be the best... Your head begins to droop and before you know it you're asleep in your seat.<br>
[[Continue|sleeping]]An old lady sitting next to you farts loudly. You get up and find another seat.<br>
[[Continue|anothedrseat]]You feel a hand on your shoulder. When you look up you see the weaver's daughter standing over you. No freakin' way- the prayer worked! You've had a crush on her your whole life, and now here she is! You should pray more often.<br>
[[Continue|wavers]]You feel a hand on your shoulder. When you look up you see the magistrate's son standing over you. No freakin' way- the prayer worked! You've had a crush on him your whole life, and now here he is! You should pray more often.<br>
[[Continue|wavers3]]Gisela:
Um, excuse me? I just wanted to let you know you have bird turds on your shirt. You probably got pooped on by one of the pigeons.<br>
[[Is this a joke?|lookup]]
[[What are you talking about?|lookup]]You look up and spot a bunch of pigeons sitting in the rafters above you. Sure enough, they're crapping out a storm of wet turds all over you and the old man sleeping next to you. Gisela smiles at you and leaves. You get up and find another seat.<br>
[[Continue|anotherseat]]You close your eyes and begin thinking about how great it would be if Gisela hadn't just seen you get pooped on by birds. Yeah, that would have been the best... Your head begins to droop and before you know it you're asleep in your seat.<br>
[[Continue|sleeping]]Strange visions begin swirling around in your head. You see a man in a brown robe reading from an ancient tome. There is a burst of light and suddenly a shiny metal dragon appears.<br>
[[Continue|morevis]]Trace:
Um, excuse me? I just wanted to let you know you have bird turds on your shirt. You probably got pooped on by one of the pigeons.<br>
[[What are you talking about?|lookddfup]]
[[Are you pranking me right now?|lookddfup]]You look up and spot a bunch of pigeons sitting in the rafters above you. Sure enough, they're crapping out a storm of wet turds all over you and the old man sleeping next to you. Trace smiles at you and leaves. You get up and find another seat.<br>
[[Continue|anothersefat]]You close your eyes and begin thinking about how great it would be if Trace hadn't just seen you get pooped on by birds. Yeah, that would have been the best... Your head begins to droop and before you know it you're asleep in your seat.<br>
[[Continue|sleeping]]The vision fades to a fog-shrouded swamp. You see a sword blacker than the night sky set in a hidden chamber somewhere in the middle of the swamp. A voice in your head whispers a single word: "Shattershard."<br>
[[Continue|endvis]]You wake up with a jolt. You look around and realize most of the villagers have left. The sun is beginning to set. It's getting late.<br>
[[Continue|woru]]You turn the vision over in your mind, replaying it again and again, trying to remember everything. A man in a brown robe. An ancient book. A metal dragon. The sword in the swamp. Shattershard. What could it all mean? Perhaps Havik the bartender might know. Havik knows just about everything.<br>
[[Continue|mainstreet]]
<<set $vision += 1>>\
<<set $quests.delete("No quests yet")>>\
<<set $quests.push("Speak to the bartender")>>\You close your eyes and begin thinking about how great it would be if you were a knight, or maybe a pirate! Yeah, that would be the best... Your head begins to droop and before you know it you're asleep in your seat.<br>
[[Continue|sleeping]]You approach one of the crumbling stone mausoleums and notice an abandoned backpack lying near the entrance. Could this belong to the blacksmith?<br>
[[Search pack]]
[[Enter crypt]]You open the pouch. You find 21 gold coins, half a loaf of bread, a rolled up blanket, and a few smithing tools. This probably belongs to the blacksmith.<br>
[[Take the coins]]
[[Leave the pack alone]]You step over the pack and enter the crypt.<br>
[[Continue|insidecrypt]]You swipe the coins and enter the crypt.<br>
[[Continue|insidecrypt]]
<<set $gold += 21>>\You close the pack and enter the crypt.<br>
[[Continue|insidecrypt]]The torches in the stone passageway have been lit, so someone must have passed through here recently. As you proceed deeper into the crypt you begin to hear strange sounds: clanking metal and an occasional burst of laughter.<br>
[[Continue|mainsjfu]]You creep forward, careful to stay hidden in the shadows in case you encounter danger. You arrive at the main burial chamber and are horrified to see that the dead have arisen!<br>
[[Continue|deadrise]]
<<set $state = 1>>\
<<set $ehp = 3 + random(5,20)>>\
<<set $eatk = random(1,8)>>\
<<set $maxehp = $ehp>>\
<<set $xpgain = random(10,20) * $level>>\
<<set $treasure = random(5,12) * $level>>\
<<set $enemyname = "Skeletons">>\Skeletal corpses are smashing rusty swords against one of the tombs and laughing as they gouge out large chunks of rock. You hear a cry for help and realize the blacksmith is hiding behind the crumbling stone pillars!<br>
[[Remain hidden]]
[[Attack the skeletons|CheckStartState]]You press yourself flat against the wall and hold your breath. Albin's cries become more desperate as the sword swings get closer and closer, hacking away what little remains of his cover. If you don't do something he will surely be killed!<br>
[[Attack the skeletons|CheckStartState]]
[[Stay hidden]]The skeletons finally manage to carve their way to the blacksmith. You hear the horrific sound of a sword stabbing through flesh. Albin screams in pain, but the skeletons chop his head off, bringing silence to the cold stone dungeon once again.<br>
[[Continue|blacksmithdead]]You immediately poop in your pants and flee the burial chambers like a scared little bunny rabbit. You exit the crypt and seal the door. Hopefully that will keep the living dead trapped inside... I mean, it should hold as long as nobody else comes to pray to their ancestors, right?<br>
[[Continue|returnmainroad]]You return to the main road.<br>
[[Continue|themainroad]]
<<set $cryptswin += 1>>\
<<set $blacksmith += 1>>\
<<set $quests.delete("Find the blacksmith")>>\<<set $location = "Outskirts of Moonbright">>\
<<display "topmenu">>\
Where do you want to go?<br>
<<if $crypts gte 1>>\
[[The crypts]]
<</if>>\
<<if $goblins gte 1>>\
[[The Silver Woods]]
<</if>>\
[[Return to Moonbright|mainstreet]]<<set $blacksmith = 3>>\
<<if visited("blacksmithdead")>>\
The blacksmith's wife looks up when you enter. Her eyes flick around you as she searches for any sign of her husband.<br>
[[Continue|dedhus]]
<<else>>\
The blacksmith's wife immediately rushes over to you and wraps you in a big hug.<br>
[[Continue|wrapedhug]]
<</if>>\You're just about to kill one of the skeletons when suddenly the blacksmith cries out to you.<br>
[[Continue|stupidblacksmith]]Albin:
WAIT! Please don't kill them- I beg you! They're my ancestors! They know not what they are doing, for they have been cursed by black magic! Please don't chop my grandfather in half!<br>
[[Ignore the blacksmith and kill the undead]]
[[Try to seal the skeletons back in their coffins]]You swing your sword and chop the skeletons in half. They continue to wriggle around on the ground, so you cut their heads off just to make sure they never rise again.<br>
[[Continue|defeatskelsfinal]]It's a struggle, but somehow you manage to drive the skeletons back into their coffins. As each one topples backwards into their tomb, you throw your full weight against the coffin lids and seal them inside. With the skeletons sealed in their tombs once again, you let out a huge sigh of relief.<br>
[[Continue|defeatskelsfinal]]You shove the crumbling rocks off of Albin and help him to his feet.<br>
[[Continue|helpblacksmith]]
<<set $blacksmith += 1>>\
<<set $cryptswin += 1>>\<<if visited("Ignore the blacksmith and kill the undead")>>\
Albin:
Blackheart! Why did you do that? Those were my ancestors! Now I will be forced to live a cursed life! This crypt has been defiled not only by black magic but by the death you have brought with you. I will never again be able to ask my ancestors for their guidance!<br>
[[How did these monstrosities come back to life?]]
[[You should be thanking me, you ungrateful lump! If I hadn't killed those things they would have killed you!]]
<<else>>\
Albin:
Thank you! Please, wait there for a moment. I must perform the counterspell to ensure my ancestors return to their eternal slumber.<br>
[[Continue|spells]]
<</if>>\
<<set $quests.delete("Find the blacksmith")>>\Albin:
I have been studying magic in my spare time... I had hoped to gain some guidance from my ancestors, and so I learned a forbidden spell to bring them back from the dead. I thought I might consult them and ask for tips on running my business.<br>
[[Continue|tiposo]]Albin:
This didn't turn out the way it was supposed to! I thought I could control them! You see, I have been studying magic in my spare time... I had hoped to gain some guidance from my ancestors, and so I learned a forbidden spell to bring them back from the dead. I thought I might consult them and ask for tips on running my business.<br>
[[Continue|tiposo]]The blacksmith begins chanting. His eyes glow and the room fills with spooky green light. A sudden silence falls over the burial chamber as the undead stop clawing at the insides of their crypts.<br>
[[What the heck was that!?]]
[[I thought you were a blacksmith! Where did you learn magic?]]Albin:
This didn't turn out the way it was supposed to! I thought I could control them! You see, I have been studying magic in my spare time... I had hoped to gain some guidance from my ancestors, and so I learned a forbidden spell to bring them back from the dead. I thought I might consult them and ask for tips on running my business.<br>
[[Continue|tiposod]]Albin:
This didn't turn out the way it was supposed to! I thought I could control them! You see, I have been studying magic in my spare time... I had hoped to gain some guidance from my ancestors, and so I learned a forbidden spell to bring them back from the dead. I thought I might consult them and ask for tips on running my business.<br>
[[Continue|tiposod]]Albin:
My ancestors were famous for being great craftsman and salespeople, and so I thought they might be able to help me increase my revenue at the shop. But the spell got out of hand!<br>
[[Continue|marketin]]Albin grumbles and exits the crypts.<br>
[[Search for loot]]
[[Leave the crypts]]Albin grumbles and exits the crypts.<br>
[[Search for loot]]
[[Leave the crypts]]You begin digging around among the stone tombs. You find 5 gold coins and a bunch of rusty swords.<br>
[[Take the coins|takecoins]]
[[Leave the crypts]]You return to the main road.<br>
[[Continue|themainroad]]Albin:
My ancestors were famous for being great craftsman and salespeople, and so I thought they might be able to help me increase my revenue at the shop. But the spell got out of hand!<br>
[[Continue|makeut]]Albin:
Right. Well, I suppose I should be off then. Don't want to keep Jotty waiting!<br>
[[Continue|bsleaves]]Albin:
Right. Well, I suppose I should be off then. Don't want to keep Jotty waiting any longer!<br>
[[Continue|bsleaves]]Albin:
When they came to life, they had no desire to give me practical business tips or insight into their secret marketing strategies. On the contrary... they attacked me! And now... now they're truly dead and it's all your fault! You never should have come here!<br>
[[Your wife sent me to find you. She was worried about you.]]
[[Whatever, dude. You would have been killed if it wasn't for me.]]Albin:
When they came to life, they had no desire to give me practical business tips or insight into their secret marketing strategies. On the contrary... they attacked me! Oh, I never should have come here!<br>
[[Your wife sent me to find you. She was worried about you.|worriedwife]]
[[I think we all learned a valuable lesson here today. Right?]]You take the coins and exit the crypts.<br>
[[Continue|Leave the crypts]]
<<set $gold += 5>>\Naturally, strange stories of evil creatures and dark forces lurking deep within the woods abound. But you're pretty sure that's mostly nonsense. Despite what the drunks at the tavern might say, you've never heard any serious stories about goblins lurking in the trees and attacking merchants. Now that you're here, however, you're beginning to wonder...<br>
[[Continue|shortow]]You walk a short way down the path when suddenly you hear a voice call out to you. You look around and spot a dirty elf in a long trench coat peeking out from behind a tree.<br>
[[Continue|wevil]]Weevil:
Psst! Wanna buy some mushrooms?<br>
[[Sure, why not?]]
[[Stay away from me you creep!]]Weevil:
Great! Listen, these are special mushrooms. They will make you more magical! But I don't trade gold- at least not the kind of gold you're used to. I only trade in golden acorns. So what do you say? Do you want to trade a golden acorn for one of these mushrooms?<br>
<<if $acorn == 1>>\
[[Here, I'll trade you this golden acorn for your mushrooms.]]
<</if>>\
[[I don't have any golden acorns.]]
[[I'm not interested in mushrooms. I'm looking for goblins. Have you seen any wandering through these woods?]]
[[You can shove those mushrooms up your butt, you little weirdo!]]The weird elf giggles and disappears into the trees. You continue down the path until you come to a fork. A rickety wooden sign post with directions has been nailed to a tree. The arrow pointing to the left says: "THE LITTLE ONE." The arrow pointing right says: "THE BIG ONE."<br>
[[Go left]]
[[Go right]]Weevil:
That's a shame! Listen, if you ever want to buy a magical mushroom, just come back here with a golden acorn and we'll make the trade. You know where to find me!<br>
[[Have you seen any goblins around?]]
[[Okay, I guess I'll see you later then...]]The weird elf giggles and disappears into the trees. You continue down the path until you come to a fork. A rickety wooden sign post with directions has been nailed to a tree. The arrow pointing to the left says: "THE LITTLE ONE." The arrow pointing right says: "THE BIG ONE."<br>
[[Go left]]
[[Go right]]Weevil:
I haven't seen any myself, but the Old Owl said he saw goblins passing through the Silver Woods recently. Saw 'em near one of the waterfalls... though now that I think of it, I'm not sure which one he was referring to...<br>
[[Continue|waterc]]The weird elf giggles and disappears into the trees. You continue down the path until you come to a fork. A rickety wooden sign post with directions has been nailed to a tree. The arrow pointing to the left says: "THE LITTLE ONE." The arrow pointing right says: "THE BIG ONE."<br>
[[Go left]]
[[Go right]]Weevil:
I haven't seen any myself, but the Old Owl said he saw goblins passing through the Silver Woods recently. Saw 'em near one of the waterfalls... though now that I think of it, I'm not sure which one he was referring to...<br>
[[Continue|waterc]]Weevil:
Could be either one, I suppose. You see, there are two waterfalls in the Silver Woods. There's The Big One to the north, but that's in centipede territory- I'd stay far away from that one if I were you. The Little One is a popular drinking spot for magic animals. Much safer to visit!<br>
[[Continue|weevilfal]]Weevil:
What am I saying? Now that I think about it, of course the goblins are much more likely to be at the big waterfall with the giant centipedes! It just makes sense, doesn't it? If you're looking for the waterfalls, walk down this path until you come to a split in the road. Then follow the signs!<br>
[[I want to buy one of your mushrooms.]]
[[Thanks for your help.]]Weevil:
Great! Listen, these are special mushrooms. They will make you more magical! But I don't trade gold- at least not the kind of gold you're used to. I only trade in golden acorns. So what do you say? Do you want to trade a golden acorn for one of these mushrooms?<br>
[[I don't have any golden acorns.]]
[[I'm not interested in mushrooms. I'm looking for goblins. Have you seen any wandering through these woods?]]
[[You can shove those mushrooms up your butt, you little weirdo!]]The weird elf giggles and disappears into the trees. You continue down the path until you come to a fork. A rickety wooden sign post with directions has been nailed to a tree. The arrow pointing to the left says: "THE LITTLE ONE." The arrow pointing right says: "THE BIG ONE."<br>
[[Go left]]
[[Go right]]<<if $left == 1>>\
No point going that way.<br>
[[Back|youleav]]
<<else>>\
You follow the path towards the little waterfall. When you finally arrive in the clearing you are met with a grisly scene. Fallen trees block the path and most of the underbrush has been torn to shreds. Dozens of mangled animal corpses lie in twisted heaps upon the rocks and in the water. It looks like there was a terrible battle waged here.<br>
[[Continue|terriblebalttl]]
<</if>>\You follow the path towards the big waterfall. The trees in this part of the forest are thin and twisted. Their leaves are as red as blood and their bark is as black as a dragon's heart.<br>
[[Continue|ambushh]]
<<set $quests.delete("Bring back proof of goblins in the Silver Woods")>>\<<set $blacksmith = 4>>\
Jotty:
You're back! My husband... did you find him?<br>
[[He was murdered by bandits on the road.]]
[[Zombies killed him.]]
[[He ran off with a younger woman.]]
[[I couldn't find him. But don't worry! I'm sure he's still out there somewhere...]]Jotty:
You found my husband! Thank you so much! I don't know how I can ever repay you! I know! We'll give you a discount on all of your future purchases, how does that sound?<br>
[[Continue|grutns]]Albin:
Need something?<br>
[[Shop]]
[[Leave|mainstreet]]Jotty:
Oh... oh my. I feared the worst, but... I can't believe it. I always thought the roads were safe around Moonbright. Well... thank you for helping me. I'm going to have to close the shop for a while. I need to get his affairs in order. Oh, my darling love!<br>
[[Continue|exitsh]]Jotty:
Oh... oh my. I feared the worst, but... I can't believe it. Zombies? I don't understand, but... Thank you. Thank you for helping me. I'm going to have to close the shop for a while. I need to get his affairs in order. Oh, my darling love!<br>
[[Continue|exitsh]]Jotty:
Oh... oh my. I feared the worst, but... I can't believe it. Thank you for helping me. I'm going to have to close the shop for a while. I'll be moving back in with my sister in Edgewater. Oh, she was right about that rotten man all along!<br>
[[Continue|exitshe]]Jotty:
Oh... I suppose no news is good news, right? Thank you for helping me. I'm going to have to close the shop for a while. I need to get out there and start looking for him. He must be out there somewhere!<br>
[[Continue|exitsesh]]You exit the blacksmith's shop and leave the old woman to mourn her husband in peace.<br>
[[Continue|mainstreet]]You exit the blacksmith's shop just moments before the old woman begins smashing things.<br>
[[Continue|mainstreet]]You exit the blacksmith's shop as the old woman begins to prepare for her expedition.<br>
[[Continue|mainstreet]]The blacksmith gathers his things and exits the crypts.<br>
[[Search for loot]]
[[Leave the crypts]]Albin grunts.<br>
[[Shop]]
[[Leave|mainstreet]]<div style="text-align: center;">\
Gold: $gold
What do you want to buy?<br>
<table style="width:100%">
<tr>
<th>Swords</th>
<th>Attack</th>
<th>Gold</th>
</tr>
<tr>
<td>[[Wooden stick|Wooden stick (5 gold)]]</td>
<td>$sword → 2</td>
<td>5</td>
</tr>
<tr>
<td>[[Shovel|Shovel (9 gold)]]</td>
<td>$sword → 4</td>
<td>9</td>
</tr>
<tr>
<td>[[Pitchfork|Pitchfork (15 gold)]]</td>
<td>$sword → 5</td>
<td>15</td>
</tr>
<tr>
<td>[[Bone dagger|Bone dagger (23 gold)]]</td>
<td>$sword → 8</td>
<td>23</td>
</tr>
<tr>
<th> - </th>
<th> - </th>
<th> - </th>
</tr>
<tr>
<th>Shields</th>
<th>Defense</th>
<th>Gold</th>
</tr>
<tr>
<td>[[Wooden shield|Wooden shield (40 gold)]]</td>
<td>$sd → 3</td>
<td>40</td>
</tr>
<tr>
<th> - </th>
<th> - </th>
<th> - </th>
</tr>
<tr>
<th>Armor</th>
<th>Defense</th>
<th>Gold</th>
</tr>
<tr>
<td>[[Leather vest|Leather vest (21 gold)]]</td>
<td>$arm → 3</td>
<td>21</td>
</tr>
<tr>
<td>[[Iron suit|Iron suit (60 gold)]]</td>
<td>$arm → 5</td>
<td>60</td>
</tr>
<tr>
<th> - </th>
<th> - </th>
<th> - </th>
</tr>
<tr>
<th>Helmets</th>
<th>Defense</th>
<th>Gold</th>
</tr>
<tr>
<td>[[Wooden hat|Wooden hat (15 gold)]]</td>
<td>$helm → 2</td>
<td>15</td>
</tr>
<tr>
<td>[[Iron helm|Iron helm (35 gold)]]</td>
<td>$helm → 4</td>
<td>35</td>
</tr>
</table>
[[Exit shop|mainstreet]]
</div>\A weak voice cries out to you. You search for the sound and spot an injured squirrel lying on the ground.<br>
[[Continue|squirrels]]Squirrel:
Help me! The goblins broke my leg in the battle! They came through our home and destroyed all of our nests! Everyone else is dead! The goblins chopped down many of the trees, too. Nothing was spared. Some of those trees were my favorites... now they will never provide me with shade again. Can you heal my wounds?<br>
<<if $pizza gte 1>>\
[[Give the squirrel a slice of pizza]]
<</if>>\
<<if $beer gte 1>>\
[[Give the squirrel a bottle of healing beer]]
<</if>>\
[[I'm sorry, I don't have anything to heal you with.]]<<set $pizza -= 1>>\
Squirrel:
Healing pizza! Thank you so much, kind stranger! Please take this golden acorn. It may be of use to you. Shergblatt's blessings be upon you!<br>
[[You said goblins attacked?]]
[[Goodbye.|sugone]]
<<set $acorn = 1>>\
<<set $inventory.push("Golden Acorn")>>\<<set $beer -= 1>>\
Squirrel:
Healing beer! Thank you so much, kind stranger! Please take this golden acorn. It may be of use to you. Shergblatt's blessings be upon you!<br>
[[You said goblins attacked?]]
[[Goodbye.|sugone]]
<<set $acorn = 1>>\
<<set $inventory.push("Golden Acorn")>>\Squirrel:
Woe unto me! I will surely die. But promise me my life will not be in vain! Go to the Big Waterfall and find the goblins. Drive them out of these woods once and for all!<br>
[[I will go to the Big Waterfall and defeat the goblins.]]
[[I am not your slave. You do not command me!]]The squirrel nods solemnly and dies.<br>
[[Continue|youleav]]
<<set $left = 1>>\Squirrel:
Oh, cruel fates! What have I done to deserve such a horrid ending? Leave, then, you wicked villain! Let me die in peace.<br>
[[Continue|youleav]]
<<set $left = 1>>\<<set $location = "Silver Woods">>\
<<display "topmenu">>\
You return to the fork in the road. A rickety wooden sign post with directions has been nailed to a tree. The arrow pointing to the left says: "THE LITTLE ONE." The arrow pointing right says: "THE BIG ONE."<br>
[[Go left]]
[[Go right]]
[[Look for Weevil]]You spend the next several minutes describing the details of your vision to Havik. His face grows more and more concerned with every word. When you finally finish telling him everything, the old bartender lets out a long sigh.<br>
[[Continue|longsigh]]Havik:
The swamp you speak of lies in the heart of Oddwood. It was the last known resting place of Shattershard... nearly a thousand years ago. And that man in the brown robe? I fear the vision you saw was Venerak the Brown.<br>
[[Continue|oweij]]Havik:
I don't know if your vision tells the future or if this is something that has already happened, but there's one thing I'm certain of: this vision didn't come to you by random chance. I think you're supposed to find Shattershard and defeat the Shyfter- if Venerak can't be stopped, that is.<br>
[[So Shattershard is a sword?]]
[[What is Shattershard anyway?|How do you know all this?]]Havik:
Yes. Centuries ago, Azmar was protected by four great wolf spirits. One of the spirits, Silver Wolf, possessed a cursed weapon called The Grey Blade. The sword twisted her mind and she succumbed to evil, joining forces with an evil Shyfter named Lord Hawk.<br>
[[Continue|lorestuff]]Havik:
To understand that, you'll need a bit of backstory. Centuries ago, Azmar was protected by four great wolf spirits. One of the spirits, Silver Wolf, possessed a cursed weapon called The Grey Blade. The sword twisted her mind and she succumbed to evil, joining forces with an evil Shyfter named Lord Hawk.<br>
[[Continue|lorestuff]]Havik:
The other wolf spirits broke the curse, and eventually Silver Wolf managed to kill Lord Hawk. Fearing that she might succumb to evil once more, she fled into the cosmos with the Grey Blade. Little is known of her journeys through the blackness, but when she returned she bore a new sword: Shattershard.<br>
[[That's freaking epic.|holydamn]]
[[Holy crap, I love all this lore!|holydamn]]Havik:
Forged in the fires of a dying star and infused with magical bits of starsteel, Shattershard became a blade of Light- ironic, since it had once been a sword of Darkness. No evil thing can touch the blade and live- not even a Shyfter.<br>
[[Continue|forgood]]Havik:
Unfortunately, the process of creating such a powerful sword proved to be too much for Silver Wolf. When she perished she infused her remaining essence into the sword, ensuring that it would never break. You've heard that when a Shyfter is killed, it re-forms after a thousand years, right? Well, according to myth, Shattershard is the only weapon that can destroy a Shyfter for good.<br>
[[So I'm just supposed to go running off on some grand quest to find this magic sword and kill a Shyfter?]]
[[Magic swords, strange visions, epic quests, ancient prophecies... this game is going to be filled with cliches, isn't it?|So I'm just supposed to go running off on some grand quest to find this magic sword and kill a Shyfter?]]Havik:
Yep, pretty much. Epic quests to find magic swords are what make role-playing games great, after all! But I must warn you- this journey may lead us to dark and unexpected places.<br>
[[Continue|hakjk]]Havik heads into the back room to get some things ready for your journey.<br>
[[Continue|mainbar]]
<<set $ms = 4>>\
<<set $quests.push("Meet Havik outside the Magic Shop")>>\<<if $sword gte 1>>\
<<set $quests.delete("Meet Havik outside the Magic Shop")>>\
Havik is waiting for you. He's carrying two large backpacks, a walking staff, a long sword, and a tattered old map.<br>
[[Continue|readytobegin?]]
<<else>>\
Quests are dangerous if you're unprepared! Better go to the blacksmith and get a sword before you meet Havik.<br>
[[Continue|mainstreet]]
<</if>>\Havik:
Ready to begin? Good. There is much to discuss, but I fear our time is running short. The Oddwood lies to the North. We will seek out the swamp in your vision. I only pray that the sword is still safe...<br>
[[Continue|sdf8gs9d89]]<<if $mp == $maxmp>>\
<progress value="100" max="100">
</progress>
<<elseif ($mp gte (.75 * $maxmp)) and ($mp lte (1 * $maxmp))>>\
<progress value="75" max="100">
</progress>
<<elseif ($mp gte (.50 * $maxmp)) and ($mp lte (.75 * $maxmp))>>\
<progress value="50" max="100">
</progress>
<<elseif ($mp gte (.25 * $maxmp)) and ($mp lte (.50 * $maxmp))>>\
<progress value="25" max="100">
</progress>
<<elseif $mp lte 0>>\
<progress value="0" max="100">
</progress>
<<else>>\
<progress value="5" max="100">
</progress>
<</if>>\<<if $hp == $maxHP>>\
<progress value="100" max="100">
</progress>
<<elseif ($hp gte (.75 * $maxHP)) and ($hp lte (1 * $maxHP))>>\
<progress value="75" max="100">
</progress>
<<elseif ($hp gte (.50 * $maxHP)) and ($hp lte (.75 * $maxHP))>>\
<progress value="50" max="100">
</progress>
<<elseif ($hp gte (.25 * $maxHP)) and ($hp lte (.50 * $maxHP))>>\
<progress value="25" max="100">
</progress>
<<elseif $hp lte 0>>\
<progress value="0" max="100">
</progress>
<<else>>\
<progress value="5" max="100">
</progress>
<</if>>\<<if $ehp == $maxehp>>\
<progress value="100" max="100">
</progress>
<<elseif ($ehp gte (.75 * $maxehp)) and ($ehp lte (1 * $maxehp))>>\
<progress value="75" max="100">
</progress>
<<elseif ($ehp gte (.50 * $maxehp)) and ($ehp lte (.75 * $maxehp))>>\
<progress value="50" max="100">
</progress>
<<elseif ($ehp gte (.25 * $maxehp)) and ($ehp lte (.50 * $maxehp))>>\
<progress value="25" max="100">
</progress>
<<elseif $ehp lte 0>>\
<progress value="0" max="100">
</progress>
<<else>>\
<progress value="5" max="100">
</progress>
<</if>>\<<set $atk += 1>>\
<<set $atkpwr = $sword + $atk>>\
<<set $stats -= 1>>\
<<if $stats == 0>>\
Remaining stat points: $stats
<table style="width:100%">
<tr>
<td><b>HP:</b> $hp/$maxHP</td>
<td><b>ATTACK:</b> $atk</td>
</tr>
<tr>
<td><b>MAGIC:</b> $mp/$maxmp<br></td>
<td><b>DEFENSE:</b> $basedef</td>
</tr>
</table>
[[Confirm stats]]
[[Reset stats]]
<<else>>\
Remaining stat points: $stats
<table style="width:100%">
<tr>
<td><b>HP:</b> $hp/$maxHP</td>
<td><b>ATTACK:</b> $atk</td>
</tr>
<tr>
<td><b>MAGIC:</b> $mp/$maxmp<br></td>
<td><b>DEFENSE:</b> $basedef</td>
</tr>
</table>
[[Increase Attack|attacko]]
[[Increase Defense|defenso]]
[[Increase Magic|magico]]
<</if>>\<<set $basedef += 1>>\
<<set $def = $basedef + $helm + $arm + $sd>>\
<<set $stats -= 1>>\
<<if $stats == 0>>\
Remaining stat points: $stats
<table style="width:100%">
<tr>
<td><b>HP:</b> $hp/$maxHP</td>
<td><b>ATTACK:</b> $atk</td>
</tr>
<tr>
<td><b>MAGIC:</b> $mp/$maxmp<br></td>
<td><b>DEFENSE:</b> $basedef</td>
</tr>
</table>
[[Confirm stats]]
[[Reset stats]]
<<else>>\
Remaining stat points: $stats
<table style="width:100%">
<tr>
<td><b>HP:</b> $hp/$maxHP</td>
<td><b>ATTACK:</b> $atk</td>
</tr>
<tr>
<td><b>MAGIC:</b> $mp/$maxmp<br></td>
<td><b>DEFENSE:</b> $basedef</td>
</tr>
</table>
[[Increase Attack|attacko]]
[[Increase Defense|defenso]]
[[Increase Magic|magico]]
<</if>>\<<set $mp += 1>>\
<<set $maxmp += 1>>\
<<set $stats -= 1>>\
<<if $stats == 0>>\
Remaining stat points: $stats
<table style="width:100%">
<tr>
<td><b>HP:</b> $hp/$maxHP</td>
<td><b>ATTACK:</b> $atk</td>
</tr>
<tr>
<td><b>MAGIC:</b> $mp/$maxmp<br></td>
<td><b>DEFENSE:</b> $basedef</td>
</tr>
</table>
[[Confirm stats]]
[[Reset stats]]
<<else>>\
Remaining stat points: $stats
<table style="width:100%">
<tr>
<td><b>HP:</b> $hp/$maxHP</td>
<td><b>ATTACK:</b> $atk</td>
</tr>
<tr>
<td><b>MAGIC:</b> $mp/$maxmp<br></td>
<td><b>DEFENSE:</b> $basedef</td>
</tr>
</table>
[[Increase Attack|attacko]]
[[Increase Defense|defenso]]
[[Increase Magic|magico]]
<</if>>\Magic Points: $mp<br>
Great, you have stats. Now choose a starting ability. Mind your magic points- you can't cast spells unless you have enough MP.<br>
<table style="width:100%">
<tr>
<th>Spell</th>
<th>Effect</th>
<th>MP</th>
</tr>
<tr>
<td>[[Heal]]</td>
<td>Restores 50 HP</td>
<td>1</td>
</tr>
<tr>
<td>[[Power Slash]]</td>
<td>Deals 2x damage</td>
<td>2</td>
</tr>
<tr>
<td>[[Mega Heal]]</td>
<td>Restores 100 HP</td>
<td>4</td>
</tr>
<tr>
<td>[[Multi Smash]]</td>
<td>Deals 4x damage</td>
<td>8</td>
</tr>
<tr>
<td>[[Full Heal]]</td>
<td>Restores full HP</td>
<td>9</td>
</tr>
<tr>
<td>[[Fireball]]</td>
<td>Deals 10x damage</td>
<td>12</td>
</tr>
<tr>
<td>[[Frostfire]]</td>
<td>Deals 20x damage</td>
<td>20</td>
</tr>
</table><<set $stats = 5>>\
<<set $mp = 1>>\
<<set $maxmp = 1>>\
<<set $atk = 1>>\
<<set $basedef = 1>>\
Remaining stat points: $stats
<table style="width:100%">
<tr>
<td><b>HP:</b> $hp/$maxHP</td>
<td><b>ATTACK:</b> $atk</td>
</tr>
<tr>
<td><b>MAGIC:</b> $mp/$maxmp<br></td>
<td><b>DEFENSE:</b> $basedef</td>
</tr>
</table>
[[Increase Attack|attacko]]
[[Increase Defense|defenso]]
[[Increase Magic|magico]]<<set $heal += 1>>\
Special ability added. You can unlock new special abilities as you level up. But you can fuss over that later. Now it's time to start the game!<br>
[[Continue|getstarted]]<<set $powerslash += 1>>\
Special ability added. You can unlock new special abilities as you level up. But you can fuss over that later. Now it's time to start the game!<br>
[[Continue|getstarted]]<<set $megaheal += 1>>\
Special ability added. You can unlock new special abilities as you level up. But you can fuss over that later. Now it's time to start the game!<br>
[[Continue|getstarted]]<<set $multismash += 1>>\
Special ability added. You can unlock new special abilities as you level up. But you can fuss over that later. Now it's time to start the game!<br>
[[Continue|getstarted]]<<set $fullheal += 1>>\
Special ability added. You can unlock new special abilities as you level up. But you can fuss over that later. Now it's time to start the game!<br>
[[Continue|getstarted]]<<set $fireball += 1>>\
Special ability added. You can unlock new special abilities as you level up. But you can fuss over that later. Now it's time to start the game!<br>
[[Continue|getstarted]]<<set $frostfire += 1>>\
Special ability added. You can unlock new special abilities as you level up. But you can fuss over that later. Now it's time to start the game!<br>
[[Continue|getstarted]]<<if $state == 1>>\
You charge out of the shadows and battle the skeletons!<br>
[[Continue|startfight]]
<</if>>\<div style="text-align: center;">\
<<display 'battlescreen'>>
<b>Battle Options</b>
<table style="width:100%">\
<tr>\
<td>[[Attack|acke]]</td>
<td>[[Magic]]</td>
</tr>
<tr>
<td>[[Items|Items]]</td>
<td><<link 'Run away' `either('Run away', 'failrun')`>><</link>></td>
</tr>
</table>
</div>\<div style="text-align: center;">\
<<set $earm = random(0,2) * $level>>\
<<set $dmg = $atkpwr - $earm>>\
<<if $dmg lte 0>>\
<<display 'battlescreen'>>
Your attack deals 0 damage!<br>
[[Continue|EnemyTurne]]
<<else>>\
<<set $ehp -= $dmg>>\
<<if $ehp lte 0>>\
<<set $ehp = 0>>\
<<display 'battlescreen'>>
Your attack deals $dmg damage! You are victorious!<br>
[[Continue|endfightt]]
<<else>>\
<<display 'battlescreen'>>
Your attack deals $dmg damage!<br>
[[Continue|EnemyTurne]]
<</if>>\
<</if>>\
</div>\<div style="text-align: center;">\
<u>Magic</u><br>
<<if $heal gte 1>>\
[[Heal - 1 MP]]
<</if>>\
<<if $powerslash gte 1>>\
[[Power Slash - 2 MP]]
<</if>>\
<<if $megaheal gte 1>>\
[[Mega Heal - 4 MP]]
<</if>>\
<<if $multismash gte 1>>\
[[Multi Smash - 8 MP]]
<</if>>\
<<if $fullheal gte 1>>\
[[Full Heal - 9 MP]]
<</if>>\
<<if $fireball gte 1>>\
[[Fireball - 12 MP]]
<</if>>\
<<if $frostfire gte 1>>\
[[Frostfire - 20 MP]]
<</if>><br>
[[Back|hacktisi]]
</div>\<div style="text-align: center;">\
<u>Items</u><br>
<<if $beer gte 1>>\
[[Drink beer (restore 50 HP)|Drink beer]]
<</if>>\
<<if $pizza gte 1>>\
[[Eat pizza (restore 100 HP)|pizzae]]
<</if>><br>
<<back "Back">>
</div>\<div style="text-align: center;">\
<<set $atkdmg = random(2,8) + $eatk + $level - $def>>\
<<if $atkdmg lte 0>>\
<<display 'battlescreen'>>
You take 0 damage!<br>
[[Continue|hacktisi]]
<<else>>\
<<set $hp -= $atkdmg>>\
<<if $hp lte 0>>\
<<set $hp = 0>>\
<<display 'battlescreen'>>
You take $atkdmg damage! You have run out of hit points. You are dead!<br>
[[Continue|nextdie]]
<<else>>\
<<display 'battlescreen'>>
You take $atkdmg damage!<br>
[[Continue|hacktisi]]
<</if>>\
<</if>>\
</div>\
<<set $ps = 0>>\<div style="text-align: center;">\
<<set $gold += $treasure>>\
<<set $xp = $xp + $xpgain>>\
<<if $xp gte $levelcap>>\
<<set $levelcap = $levelcap *= 3>>\
<<set $level += 1>>\
<<set $hp += 3>>\
<<set $maxHP += 3>>\
<<set $mp += 1>>\
<<set $maxmp += 1>>\
<<set $atk += 1>>\
<<set $basedef += 1>>\
<<set $magidoo += 1>>\
<<set $lvldmg = $lvldmg + 1 * $level>>\
You gained $xpgain XP.
You reached LEVEL $level!
<table style="width:100%">
<tr>
<td>+3 HP</td>
<td>+1 Attack</td>
</tr>
<tr>
<td>+1 Defense</td>
<td>+1 Magic</td>
</tr>
</table>
<<if $magidoo gte 2>>\
<<set $magidoo = 0>>\
<<set $abilitypoints += 1>>\
You earned a new ability point!
<</if>>\
You found $treasure gold coins!<br>
[[Continue|Fight monsters]]<br>
<<else>>\
You gained $xpgain XP. You found $treasure gold coins!<br>
[[Continue|Fight monsters]]<br>
<br>
<</if>>\
</div>\
<<set $ps = 0>>\<div style="text-align: center;">\
<<set $beer -= 1>>\
<<set $hp += 50>>\
<<if $hp gte $maxHP>>\
<<set $hp = $maxHP>>\
<</if>>\
<<display 'battlescreen'>>
You drank a beer! Gained 50 hit points.<br>
[[Continue|EnemyTurne]]
</div>\<div style="text-align: center;">\
<<set $pizza -= 1>>\
<<set $hp += 100>>\
<<if $hp gte $maxHP>>\
<<set $hp = $maxHP>>\
<</if>>\
<<display 'battlescreen'>>
Yum! Gained 100 hit points.<br>
[[Continue|EnemyTurne]]
</div>\<<if $state == 1>>\
You run away from the fight!<br>
[[Continue|maintown]]
<</if>>\
<<if $state == 2>>\
You run away from the fight!<br>
[[Continue|maintownx]]
<</if>>\
<<if $state == 3>>\
You run away from the fight!<br>
[[Continue|maintownx]]
<</if>>\Just then you hear the horrific sound of a sword stabbing through flesh. Albin screams in pain. The skeletons chop his head off, bringing silence to the cold stone dungeon once again.<br>
[[Continue|blacksmithdead]]<<if $state == 1>>\
Your swords smash against each other over and over again, clanging and banging in the darkness. Sparks fly as metal pounds against metal. Your heart races and your arm grows tired as you swing your sword at the undead over and over again.<br>
[[Continue|defeatskels]]
<</if>>\
<<if $state == 2>>\
You kill two of the giant centipedes, but just then a dozen more surround you! They gnash their giant mandibles and spit acid at your feet. Suddenly the trees part and an even bigger centipede appears. An ugly goblin is riding on its back like a horse.<br>
[[Continue|gobber]]
<</if>>\
<<if $state == 3>>\
You battle the giant centipedes and throw rocks until the goblin topples off the top of his mount. The angry goblin draws his sword and charges at you. The two of you fight back and forth across the forest path.<br>
[[Continue|centigobfight]]
<</if>>\<div style="text-align: center;">\
<<display 'battlescreen'>>
<b>Battle Options</b>
<table style="width:100%">\
<tr>\
<td>[[Attack|acke]]</td>
<td>[[Magic]]</td>
</tr>
<tr>
<td>[[Items|Items]]</td>
<td><<link 'Run away' `either('Run away', 'failrun')`>><</link>></td>
</tr>
</table>
</div>\
<<set $ps = 0>>\<<set $hp = $maxHP>>\
<<set $mp = $maxmp>>\
<<set $gold to Math.round($gold/2)>>\
<<set $lostgold to Math.round($gold/2)>>\
<<if $state == 1>>\
The skeletons beat you senseless. You wake up a short while later at the tavern in Moonbright. Havik the bartender is standing over you. He looks concerned.<br>
[[Continue|concernedhacidk]]
<<set $cryptswin += 1>>\
<<set $blacksmith += 1>>\
<</if>>\
<<if $state == 2>>\
<<set $gobquest = 2>>\
The centipedes maul you and you black out. You wake up a short while later at the tavern in Moonbright. Havik the bartender is standing over you. He looks concerned.<br>
[[Continue|concernedhacik]]
<</if>>\
<<if $state == 3>>\
<<set $gobquest = 2>>\
The centipedes maul you and you black out. You wake up a short while later at the tavern in Moonbright. Havik the bartender is standing over you. He looks concerned.<br>
[[Continue|concernedhacidk]]
<</if>>\Havik:
You gave me quite the scare! I heard a ruckus down by the crypts and came running. If I'd been a second later you would have been a goner, just like poor Albin...<br>
[[Continue|dedblack]]<div style="text-align: center;">\
Can't escape!<br>
[[Continue|EnemyTurne]]
</div>\<b>You</b>
<table style="width:100%">\
<tr>\
<td>HP</td>
<td><<display 'hpbar'>></td>
<td>$hp/$maxHP</td>
</tr>
<tr>
<td>MP</td>
<td><<display 'mpbar'>></td>
<td>$mp/$maxmp</td>
</tr>
</table>
<b>$enemyname</b>
<table style="width:100%">\
<tr>
<td>HP</td>
<td><<display 'ehpbar'>></td>
<td>$ehp/$maxehp</td>
</tr>
</table><div style="text-align: center;">\
<<if $mp gte 1>>\
<<set $mp -= 1>>\
<<set $hp += 50>>\
<<if $hp gte $maxHP>>\
<<set $hp = $maxHP>>\
<</if>>\
<<display 'battlescreen'>>
You cast Heal! Restored 50 HP.<br>
[[Continue|EnemyTurne]]
<<else>>\
Not enough MP!<br>
[[Continue|hacktisi]]
<</if>>\
</div>\<div style="text-align: center;">\
<<if $mp gte 2>>\
<<set $mp -= 2>>\
<<set $ps = $atkpwr * 2>>\
<<set $ehp -= $ps>>\
<<if $ehp lte 0>>\
<<set $ehp = 0>>\
<<display 'battlescreen'>>
You used Power Slash - it deals $ps damage! You are victorious!<br>
[[Continue|endfightt]]
<<else>>\
<<display 'battlescreen'>>
You used Power Slash - it deals $ps damage!<br>
[[Continue|EnemyTurne]]
<</if>>\
<<else>>\
Not enough MP!<br>
[[Continue|hacktisi]]
<</if>>\
</div>\<div style="text-align: center;">\
<<if $mp gte 4>>\
<<set $mp -= 4>>\
<<set $hp += 100>>\
<<if $hp gte $maxHP>>\
<<set $hp = $maxHP>>\
<</if>>\
<<display 'battlescreen'>>
You cast Mega Heal! Restored 100 HP.<br>
[[Continue|EnemyTurne]]
<<else>>\
Not enough MP!<br>
[[Continue|hacktisi]]
<</if>>\
</div>\<div style="text-align: center;">\
<<if $mp gte 8>>\
<<set $mp -= 8>>\
<<set $ps = $atkpwr * 4>>\
<<set $ehp -= $ps>>\
<<if $ehp lte 0>>\
<<set $ehp = 0>>\
<<display 'battlescreen'>>
You used Multi Smash - it deals $ps damage! You are victorious!<br>
[[Continue|endfightt]]
<<else>>\
<<display 'battlescreen'>>
You used Multi Smash - it deals $ps damage!<br>
[[Continue|EnemyTurne]]
<</if>>\
<<else>>\
Not enough MP!<br>
[[Continue|hacktisi]]
<</if>>\
</div>\<div style="text-align: center;">\
<<if $mp gte 9>>\
<<set $mp -= 9>>\
<<set $hp = $maxHP>>\
<<display 'battlescreen'>>
You cast Full Heal! HP restored.<br>
[[Continue|EnemyTurne]]
<<else>>\
Not enough MP!<br>
[[Continue|hacktisi]]
<</if>>\
</div>\<div style="text-align: center;">\
<<if $mp gte 12>>\
<<set $mp -= 12>>\
<<set $ps = $atkpwr * 10>>\
<<set $ehp -= $ps>>\
<<if $ehp lte 0>>\
<<set $ehp = 0>>\
<<display 'battlescreen'>>
You cast a Fireball - it deals $ps damage! You are victorious!<br>
[[Continue|endfightt]]
<<else>>\
<<display 'battlescreen'>>
You cast a Fireball - it deals $ps damage!<br>
[[Continue|EnemyTurne]]
<</if>>\
<<else>>\
Not enough MP!<br>
[[Continue|hacktisi]]
<</if>>\
</div>\<div style="text-align: center;">\
<<if $mp gte 20>>\
<<set $mp -= 20>>\
<<set $ps = $atkpwr * 20>>\
<<set $ehp -= $ps>>\
<<if $ehp lte 0>>\
<<set $ehp = 0>>\
<<display 'battlescreen'>>
You cast Frostfire - it deals $ps damage! You are victorious!<br>
[[Continue|endfightt]]
<<else>>\
<<display 'battlescreen'>>
You cast Frostfire - it deals $ps damage!<br>
[[Continue|EnemyTurne]]
<</if>>\
<<else>>\
Not enough MP!<br>
[[Continue|hacktisi]]
<</if>>\
</div>\Havik:
You best be careful out there, understand?<br>
[[Continue|lakd]]Havik leaves. You enter the main area of the tavern. What do you want to do?<br>
[[Talk to the locals]]
[[Talk to the bartender]]
[[Leave|mainstreet]]
<<set $blacksmith = 3>>\<<set $location = "Moonbright">>\
<<display "topmenu">>\
You're currently standing in the center of town, looking at the 10 gold coins in the palm of your hand. What do you want to do?<br>
[[Visit the tavern]]
[[Go to the magic shop]]
[[Head to the blacksmith]]
[[Stop by the chapel]]<div style="text-align: center;">\
<u>STATS</u>
<table style="width:100%">
<tr>
<td>Level: $level</td>
<td>XP: $xp</td>
</tr>
<tr>
<td>HP: $hp/$maxHP</td>
<td>ATTACK: $atkpwr</td>
</tr>
<tr>
<td>MP: $mp/$maxmp</td>
<td>DEFENSE: $def</td>
</tr>
</table>
<<back "Back">>
</div>\<div style="text-align: center;">\
<u>ITEMS</u>
Gold: $gold | Pizza: $pizza | Beer: $beer
<table style="width:100%">
<tr>
<td>Sword: $weap (+$sword)</td>
<td>Shield: $shield (+$sd)</td>
</tr>
<tr>
<td>Armor: $armor (+$arm)</td>
<td>Helmet: $helmet (+$helm)</td>
</tr>
</table>
[[More|gear2]]
<<back "Back">>
</div>\<div style="text-align: center;">\
<u>QUESTS</u>
<<print $quests.join("\n")>><br>
<<back "Back">>
</div>\<div style="text-align: center;">\
<u>ITEMS</u>
<<print $inventory.join("\n")>><br>
<<back "Back">>
</div>\<div style="text-align: center;">\
<u>SPELLS</u>
<<if $powerslash gte 1>>\
<b>Power Slash:</b> Deals 2x damage
<</if>>\
<<if $heal gte 1>>\
<b>Heal:</b> Restores 50 HP
<</if>>\
<<if $multismash gte 1>>\
<b>Multi Smash:</b> Deals 4x damage
<</if>>\
<<if $megaheal gte 1>>\
<b>Mega Heal:</b> Restores 100 HP
<</if>>\
<<if $fireball gte 1>>\
<b>Fireball:</b> Deals 10x damage
<</if>>\
<<if $fullheal gte 1>>\
<b>Full Heal:</b> Restores full HP
<</if>>\
<<if $frostfire gte 1>>\
<b>Frostfire:</b> Deals 20x damage
<</if>><br>
<<back "Back">>
</div>\<div style="text-align: center;">\
<<if $sword gte 2>>\
This item is useless to you!<br>
[[Back|Buy weapons and armor]]<br>
<br>
<<else>>\
A wooden stick will increase your sword damage:
$sword → 2
Buy a wooden stick for 5 gold?<br>
[[Buy|buystick]]
[[Back|Buy weapons and armor]]
<</if>>\
</div>\<div style="text-align: center;">\
<<if $sword gte 4>>\
This item is useless to you!<br>
[[Back|Buy weapons and armor]]
<<else>>\
A shovel will increase your sword damage:
$sword → 4
Buy a shovel for 9 gold?<br>
[[Buy|buysshovel]]
[[Back|Buy weapons and armor]]
<</if>>\
</div>\<div style="text-align: center;">\
<<if $sword gte 5>>\
This item is useless to you!<br>
[[Back|Buy weapons and armor]]
<<else>>\
A pitchfork will increase your sword damage:
$sword → 5
Buy a pitchfork for 15 gold?<br>
[[Buy|buypitch]]
[[Back|Buy weapons and armor]]
<</if>>\
</div>\<div style="text-align: center;">\
<<if $sword gte 8>>\
This item is useless to you!<br>
[[Back|Buy weapons and armor]]
<<else>>\
A bone dagger will increase your sword damage:
$sword → 8
Buy a bone dagger for 23 gold?<br>
[[Buy|buysrustyironsword]]
[[Back|Buy weapons and armor]]
<</if>>\
</div>\<div style="text-align: center;">\
<<if $sd gte 3>>\
This item is useless to you!<br>
[[Back|Buy weapons and armor]]
<<else>>\
A wooden shield will increase your shield defense:
$sd → 3
Buy a wooden shield for 40 gold?<br>
[[Buy|buytrash]]
[[Back|Buy weapons and armor]]
<</if>>\
</div>\<div style="text-align: center;">\
<<if $arm gte 3>>\
This item is useless to you!<br>
[[Back|Buy weapons and armor]]
<<else>>\
A leather vest will increase your armor:
$arm → 3
Buy a leather vest for 21 gold?<br>
[[Buy|buyleathervest]]
[[Back|Buy weapons and armor]]
<</if>>\
</div>\<div style="text-align: center;">\
<<if $arm gte 5>>\
This item is useless to you!<br>
[[Back|Buy weapons and armor]]
<<else>>\
An iron suit will increase your armor:
$arm → 5
Buy an iron suit for 60 gold?<br>
[[Buy|buyrustysuita]]
[[Back|Buy weapons and armor]]
<</if>>\
</div>\<div style="text-align: center;">\
<<if $helm gte 2>>\
This item is useless to you!<br>
[[Back|Buy weapons and armor]]
<<else>>\
A wooden hat will increase your helmet defense:
$helm → 2
Buy a wooden hat for 15 gold?<br>
[[Buy|buywoodhat]]
[[Back|Buy weapons and armor]]
<</if>>\
</div>\<div style="text-align: center;">\
<<if $helm gte 4>>\
This item is useless to you!<br>
[[Back|Buy weapons and armor]]
<<else>>\
An iron helm will increase your helmet defense:
$helm → 4
Buy an iron helm for 35 gold?<br>
[[Buy|buyrustylhelm]]
[[Back|Buy weapons and armor]]
<</if>>\
</div>\<div style="text-align: center;">\
Gold: $gold
What do you want to buy?<br>
<table style="width:100%">
<tr>
<th>Swords</th>
<th>Attack</th>
<th>Gold</th>
</tr>
<tr>
<td>[[Wooden stick|Wooden stick (5 gold)]]</td>
<td>$sword → 2</td>
<td>5</td>
</tr>
<tr>
<td>[[Shovel|Shovel (9 gold)]]</td>
<td>$sword → 4</td>
<td>9</td>
</tr>
<tr>
<td>[[Pitchfork|Pitchfork (15 gold)]]</td>
<td>$sword → 5</td>
<td>15</td>
</tr>
<tr>
<td>[[Bone dagger|Bone dagger (23 gold)]]</td>
<td>$sword → 8</td>
<td>23</td>
</tr>
<tr>
<th> - </th>
<th> - </th>
<th> - </th>
</tr>
<tr>
<th>Shields</th>
<th>Defense</th>
<th>Gold</th>
</tr>
<tr>
<td>[[Wooden shield|Wooden shield (40 gold)]]</td>
<td>$sd → 3</td>
<td>40</td>
</tr>
<tr>
<th> - </th>
<th> - </th>
<th> - </th>
</tr>
<tr>
<th>Armor</th>
<th>Defense</th>
<th>Gold</th>
</tr>
<tr>
<td>[[Leather vest|Leather vest (21 gold)]]</td>
<td>$arm → 3</td>
<td>21</td>
</tr>
<tr>
<td>[[Iron suit|Iron suit (60 gold)]]</td>
<td>$arm → 5</td>
<td>60</td>
</tr>
<tr>
<th> - </th>
<th> - </th>
<th> - </th>
</tr>
<tr>
<th>Helmets</th>
<th>Defense</th>
<th>Gold</th>
</tr>
<tr>
<td>[[Wooden hat|Wooden hat (15 gold)]]</td>
<td>$helm → 2</td>
<td>15</td>
</tr>
<tr>
<td>[[Iron helm|Iron helm (35 gold)]]</td>
<td>$helm → 4</td>
<td>35</td>
</tr>
</table>
[[Exit shop|mainstreet]]
</div>\<div style="text-align: center;">\
<<if $gold gte 5>>\
<<set $gold -= 5>>\
<<set $weap = "Wooden Stick">>\
<<set $sword = 2>>\
<<set $atkpwr = $sword + $atk>>\
You bought a wooden stick!<br>
Attack power: $atkpwr<br>
[[Continue|Buy weapons and armor]]<br>
<<else>>\
You don't have enough gold to buy that!<br>
[[Back|Buy weapons and armor]]<br>
<br>
<</if>>\
</div>\<div style="text-align: center;">\
<<if $gold gte 9>>\
<<set $gold -= 9>>\
<<set $weap = "Shovel">>\
<<set $sword = 4>>\
<<set $atkpwr = $sword + $atk>>\
You bought a shovel! Attack power: $atkpwr<br>
[[Continue|Buy weapons and armor]]
<<else>>\
You don't have enough gold to buy that!<br>
[[Back|Buy weapons and armor]]
<</if>>\
</div>\<div style="text-align: center;">\
<<if $gold gte 15>>\
<<set $gold -= 15>>\
<<set $weap = "Pitchfork">>\
<<set $sword = 5>>\
<<set $atkpwr = $sword + $atk>>\
You bought a pitchfork! Attack power: $atkpwr<br>
[[Continue|Buy weapons and armor]]
<<else>>\
You don't have enough gold to buy that!<br>
[[Back|Buy weapons and armor]]
<</if>>\
</div>\<div style="text-align: center;">\
<<if $gold gte 15>>\
<<set $gold -= 15>>\
<<set $helmet = "Wooden Hat">>\
<<set $helm = 2>>\
<<set $def = $basedef + $helm + $arm + $sd>>\
You bought a wooden hat! Total defense: $def<br>
[[Continue|Buy weapons and armor]]
<<else>>\
You don't have enough gold to buy that!<br>
[[Back|Buy weapons and armor]]
<</if>>\
</div>\<div style="text-align: center;">\
<<if $gold gte 21>>\
<<set $gold -= 21>>\
<<set $armor = "Leather Vest">>\
<<set $arm = 3>>\
<<set $def = $basedef + $helm + $arm + $sd>>\
You bought a leather vest! Total defense: $def<br>
[[Continue|Buy weapons and armor]]
<<else>>\
You don't have enough gold to buy that!<br>
[[Back|Buy weapons and armor]]
<</if>>\
</div>\<div style="text-align: center;">\
<<if $gold gte 40>>\
<<set $gold -= 40>>\
<<set $shield = "Wooden Shield">>\
<<set $sd = 3>>\
<<set $def = $basedef + $helm + $arm + $sd>>\
You bought a wooden shield! Total defense: $def<br>
[[Continue|Buy weapons and armor]]
<<else>>\
You don't have enough gold to buy that!<br>
[[Back|Buy weapons and armor]]
<</if>>\
</div>\<div style="text-align: center;">\
<<if $gold gte 35>>\
<<set $gold -= 35>>\
<<set $helmet = "Iron Helm">>\
<<set $helm = 4>>\
<<set $def = $basedef + $helm + $arm + $sd>>\
You bought an iron helm! Total defense: $def<br>
[[Continue|Buy weapons and armor]]
<<else>>\
You don't have enough gold to buy that!<br>
[[Back|Buy weapons and armor]]
<</if>>\
</div>\<div style="text-align: center;">\
<<if $gold gte 60>>\
<<set $gold -= 60>>\
<<set $armor = "Iron Suit">>\
<<set $arm = 5>>\
<<set $def = $basedef + $helm + $arm + $sd>>\
You bought an iron suit! Total defense: $def<br>
[[Continue|Buy weapons and armor]]
<<else>>\
You don't have enough gold to buy that!<br>
[[Back|Buy weapons and armor]]
<</if>>\
</div>\<div style="text-align: center;">\
<<if $gold gte 23>>\
<<set $gold -= 23>>\
<<set $weap = "Bone Dagger">>\
<<set $sword = 8>>\
<<set $atkpwr = $sword + $atk>>\
You bought a bone dagger! Attack power: $atkpwr<br>
[[Continue|Buy weapons and armor]]
<<else>>\
You don't have enough gold to buy that!<br>
[[Back|Buy weapons and armor]]
<</if>>\
</div>\<div style="text-align: center;">\
Location: $location
<table style="width:100%">
<tr>
<td>[[Stats|Character]]</td>
<td>[[Spells]]</td>
</tr>
<tr>
<td>[[Items|Gear]]</td>
<td>[[Quests]]</td>
</tr>
</table>
</div>\The strange elf tumbles out of a bush.<br>
[[Continue|wwwww]]Weevil:
Back to buy some mushrooms?<br>
[[Sure, why not?]]
[[Stay away from me you creep!]]Weevil:
You will? Wonderful! A trade's a trade. Here ya go. Toodles!<br>
[[Continue|wevins]]
<<set $inventory.delete("Golden Acorn")>>\The squirrel skitters away.<br>
[[Continue|youleav]]
<<set $left = 1>>\Squirrel:
Yes! They came out of nowhere and destroyed my home. I would get revenge on them myself if I could, but I'm too weak to do it alone. Curse them!<br>
[[I will defeat the goblins.|I could help you defeat the goblins.]]
[[Where did the goblins go?]]Squirrel:
You are truly a great hero! Listen: the goblins went to the Big Waterfall to speak with the leader of the giant centipedes. They're up to no good, I just know it. If you go there, be careful- that place is dangerous!<br>
[[Thanks for the information.|sugone]]
[[Goodbye.|sugone]]Squirrel:
They went to the Big Waterfall to speak with the leader of the giant centipedes. They're up to no good, I just know it.<br>
[[Thanks for the information.|sugone]]
[[Goodbye.|sugone]]Weevil tumbles down a hill. The mushrooms begin to glow in your hand. You eat them and suddenly feel extra magical! Magic increased by 5!<br>
[[Continue|magicun]]
<<set $mp += 5>>\
<<set $maxmp += 5>>\You are standing at the fork in the road. A rickety wooden sign post with directions has been nailed to a tree. The arrow pointing to the left says: "THE LITTLE ONE." The arrow pointing right says: "THE BIG ONE."<br>
[[Go right]]Suddenly you hear movement in the underbrush. You spin around and realize that you are surrounded by three giant centipedes! It's an ambush- prepare for battle!<br>
[[Fight|startfight]]
<<set $state = 2>>\
<<set $ehp = 3 + random(5,20)>>\
<<set $eatk = random(6,10)>>\
<<set $maxehp = $ehp>>\
<<set $xpgain = random(10,20) * $level>>\
<<set $treasure = random(5,12) * $level>>\
<<set $enemyname = "Centipedes">>\Fearing for your life, you run away in terror. No reward is worth this! You sprint out of the Silver Woods without looking back.<br>
[[Continue|Leave the crypts]]
<<set $gobquest = 2>>\<<set $gobquest = 0>>\
Stonecutter:
You're back! So... did you find proof of goblins in the Silver Woods?<br>
<<if visited("maintownx")>>\
[[I don't have any proof. I was attacked by giant centipedes and they almost killed me.]]
<</if>>\
<<if visited("concernedhacidk")>>\
[[I don't have any proof. I was attacked by giant centipedes and they almost killed me.]]
<</if>>\
<<if $gobear == 1>>\
[[Yeah, there were goblins in the Silver Woods. Here's one of their ears as proof.]]
<</if>>\
<<if visited("Leave the goblin and return to Moonbright")>>\
[[There were goblins in the Silver Woods, but I don't have any proof.]]
<</if>>\Farmer:
There! I told ya there ain't no stinkin' goblins in the Silver Woods. Creepy crawly bugs, but no goblins.<br>
[[Continue|endofthet]]The two men begin arguing again, completely ignoring you. Better leave them alone for now.<br>
[[Continue|mainbar]]Havik:
You gave me quite the scare! I heard a ruckus down by the waterfall and came running. If I'd been a second later you would have been a goner...<br>
[[Continue|dedblack]]Goblin:
Go back the way you came, outsider! This is our woods! We own this! You may not be here! Give us your stuff and leave or the centipedes will eat you and I will wear your skull as a hat!<br>
[[Bring it on! I'm itching for a good fight!]]
[[Please don't hurt me! Take my gold. I'm leaving.]]<<if $gold gte 8>>\
<<set $gold -= 8>>\
<<set $hp = $maxHP>>\
<<set $mp = $maxmp>>\
You spend the night at the tavern. HP and MP restored!<br>
[[Continue|thetav]]
<<else>>\
You don't have enough gold!<br>
[[Continue|havik2]]
<</if>>\The goblin is enraged. The centipedes attack!<br>
[[Fight|startfight]]
<<set $state = 3>>\
<<set $ehp = 3 + random(5,20)>>\
<<set $eatk = random(6,10)>>\
<<set $maxehp = $ehp>>\
<<set $xpgain = random(10,20) * $level>>\
<<set $treasure = random(5,12) * $level>>\
<<set $enemyname = "Goblin & Centipedes">>\<<set $gobquest = 2>>\
<<set $gold = 0>>\
You give the goblin your gold and flee.<br>
[[Continue|Leave the crypts]]It is a ferocious struggle, but finally you defeat the goblin. The butchered centipedes are squirting green guts all over the ground at your feet.<br>
[[Continue|taungthg]]
<<set $gobquest = 2>>\Goblin:
You defeat me, but you not stop the alliance of centipedes and goblins! These woods ours! Soon we take over Moonbright as well! That town is so boring that nobody would care if we took it over!<br>
[[Kill the goblin and cut off his ear as proof]]
[[Leave the goblin and return to Moonbright]]You step on the goblin's neck. Its head pops off like a grape. You grab the goblin's sword and slice off its ear. This should be all the proof you need.<br>
[[Continue|coingbakc]]
<<set $inventory.push("Goblin Ear")>>\
<<set $gobear = 1>>\
<<set $weap = "Goblin Sword">>\
<<set $sword = 9>>\
<<set $atkpwr = $sword + $atk>>\You exit the Silver Woods and return to the main road.<br>
[[Continue|themainroad]]With your quest complete, you return to the main road.<br>
[[Continue|themainroad]]You throw the goblin ear on the table. The peasants almost fall out of their chairs as they attempt to scramble away in disgust.<br>
[[Continue|payment]]
<<set $inventory.delete("Goblin Ear")>>\Stonecutter:
I told ya there was goblins hiding out in them woods! Didn't I tell ya? I told ya! Time to eat your hat, buckeroo! Oh, and as for you- here's those 20 coins I promised. You earned 'em.<br>
[[Continue|gotyourmoney]]
<<set $gold += 20>>\The stonecutter pays you and the two men go back to arguing. Better leave them alone for now.<br>
[[Continue|mainbar]]Farmer:
Horse turds! You're a liar just like this old stonecutter!<br>
[[Continue|horseh]]Stonecutter:
What good are you? Why bother going into the woods at all if you weren't going to bring back proof. Bugger off, you daft little twit!<br>
[[Continue|endofthet]]You're looking a little wimpy at the moment, hero. Better beef up your stats!<br>
[[Continue|Reset stats]]<<set $heal += 1>>\
<<set $powerslash += 1>>\
<<set $megaheal += 1>>\
<<set $multismash += 1>>\
<<set $fullheal += 1>>\
<<set $fireball += 1>>\
<<set $frostfire += 1>>\
Welcome to the game, O Divine Creator! All of your special abilities have been unlocked. Time to start the game.<br>
[[Continue|kungstart]]<<set $location = "Moonbright">>\
<<display "topmenu">>\
You're currently standing in the center of town, looking like a total champ. What do you want to do?<br>
[[Visit the tavern]]
[[Go to the magic shop]]
[[Head to the blacksmith]]
[[Stop by the chapel]]Havik:
Once we leave, I don't expect we'll be seeing Moonbright again anytime soon. You should finish up any pressing business you have in town. Once you're ready, meet me outside the magic shop.<br>
[[Continue|finsiug]]<div style="text-align: center;">\
You're looking a little wimpy at the moment, hero. Better beef up your stats!<br>
[[Continue|Reset stats]]
<<set $check = 0>>\
<<set $powerslash = 0>>\
<<set $heal = 0>>\
<<set $multismash = 0>>\
<<set $megaheal = 0>>\
<<set $fireball = 0>>\
<<set $fullheal = 0>>\
<<set $frostfire = 0>>\
</div>\<div style="text-align: center;">\
You're looking a little wimpy at the moment, hero. Better beef up your stats!<br>
[[Continue|Reset stats]]
<<set $check = 0>>\
<<set $powerslash = 0>>\
<<set $heal = 0>>\
<<set $multismash = 0>>\
<<set $megaheal = 0>>\
<<set $fireball = 0>>\
<<set $fullheal = 0>>\
<<set $frostfire = 0>>\
</div>\You and your companion set out into the wild. A grand adventure lies before you, but the man standing next to you is becoming more mysterious by the minute. Who is Havik, really? How does he know so much about these old legends? And why were you given a vision of a magic sword? The answers await in the next exciting episode of Crypt Shyfter!<br>
To be continued...<<if $header == 1>>\
<div class="myDiv">\
<span class='no'>\
<div style="text-align: center;">\
<<link "Back">><<run Engine.backward()>><</link>> | <<link "Save">><<script>>UI.saves()<</script>><</link>> | [[Restart][state.restart()]]
</div>\
</span>\
</div>
<</if>>\<<run UI.restart()>>\
[[Restart|restart][state.restart()]]